Update

Mar. 20th, 2024 08:52 am
alias_sqbr: Me on a couch asleep with a cat sitting on my lap top, with the caption out of spoons error (spoons)
Re the Stardew Valley update: I fell asleep at about midnight, then woke up bolt upright at 3am.

Read the discord:

It's out in 45 minutes!
[link to tweet from ConcernedApe about making coffee]
OK THINGS ARE GETTING TOO MUCH SHUTTING DOWN CHANNELS FOR A BIT
IT'S OUT!!!! REMINDER TO POST ALL SPOILERS IN THE NEW 1.6 CHANNEL

and muted the discord for the indefinite future. I played a bit until my brain would let me sleep again, then I woke up again at 8am and am now feeling kinda jetlagged. The only difference so far is the new farm type but that's fun!

f5 for 1.6

Mar. 19th, 2024 10:56 pm
alias_sqbr: exploding train (train)
Currently hanging out in the mod making channels of the Stardew Valley discord waiting for version 1.6 to launch. It's a major update, affecting both the story and the underlying code.

I haven't felt this sort of group vibe of "Ooh what will the new content be" enthusiasm mixed with "oh god what will this break" trepidation and "But WHEN WILL IT UPDATE" uncertainty since waiting for Homestuck updates back in the day.

Players have nothing to worry about (except for mods maybe breaking), and mod makers had access to a coding alpha, but until we see the new story content a lot of us don't know exactly how much editing we're going to have to do to make our existing mods compatible with the new content.

But also, new content! Exciting!

It's like 5am in much of the US, many people have stayed up waiting for ConcernedApe (the creator and primary dev) to wake up in California and press the button. It's approaching 11pm here but I don't feel like going to sleep just yet.

The discord mods have been making increasingly unhinged posts in the bulletin board channel that THEY WILL PING US WHEN IT UPDATES. Apparently so many people joined the server at once that discord flagged it as suspicious lol. Meanwhile the 1.6 alpha channel is everyone waving goodbye before it gets archived.

And then of course once it DOES come out... hoo boy.

*bounces quietly*
alias_sqbr: the symbol pi on a pretty background (Default)
My obsession for the last little while has been creating a dollmaker for Stardew Valley sprites and portraits (mostly based on other people's art), and it's done! Well, as done as I can be bothered with for now, at any rate.

Stardew Valley Dollmaker

A screenshot of a dollmaker with controls for skin colour, ear shape etc, for a purple skinned elf princess character.

Cam helped a lot with advice on what html/javascript frameworks would make my life easier and the page prettier. And now I have the tools to do all sorts of other browser based Things, if I feel like it.
alias_sqbr: the symbol pi on a pretty background (Default)
Because I kept having to link them, and because some people might be interested! There's some great ones out there.

A screenshot of Stardew Valley, with pretty pixel art of trees, butterflies, statues, and a blue user interface.
Read more... )
alias_sqbr: the symbol pi on a pretty background (Default)
So I recently got SUPER INTO making Stardew Valley mods, and finally finished the last of the ones I super duper wanted to have made.

Here's all the mods I've made so far. They basically divide into three sets:
1) Colour changes which make the user interface, plants etc blue and purple.
2) Mods to make the monsters and mines more cute and the local animals more weird/monstrous.
3) Gender changing characters, androgynous art, and editing dialogue to be less heteronormative etc.

Rambling thoughts )
alias_sqbr: A giant eye with tentacles (tii)
For [community profile] electric_challenge

HMM. I mean. None of the ones where monsters attack civilians at random? Also something with like...internet and good health care, and no Evil Corporations/Empires owning/threatening everyone. And not just the real world because that's boring.

I think...Glitch, maybe? MMOs give the best sense of really living in a world indefinitely, and I think that's the MMO world I've found most warm and comforting. Also, it had technology, as I recall. And energy resets, an ungendered society, and hell is just a cool place to jump.

The original game doesn't exist any more but there's a reboot which gives some idea. The fact that the world STOPPED EXISTING is kind of a downside I guess...

Maybe something like Stardew Valley then, but one of the less angsty variants like World's Dawn. Energy resets, magic, internet, and nobody trying to kill you. Sounds good.

My day in either case would be like...being a science communicator, probably? What with having lots of energy, and all the fun weird 'science' to learn and explain :D That plus I'd be doing the daily tasks required to build up RIDICULOUS PILES OF WEALTH, can't forget that.
alias_sqbr: Dagna from Dragon Age reaching for a book (dagna)
Felt randomly inspired to play another character through Stardew Valley, and it was more fun than I expected! Knowing how everything worked made it much more relaxing, instead of feeling like I had to hoard and do ALL THE THINGS I knew what to focus on to have fun and achieve my goals.
Read more... )
alias_sqbr: me in a graduation outfit (doctor!)
Mild spoilers.
  • there's no time limit on anything, so you can be as slow and inefficient as you like, though sometimes it can be frustrating if you, say, just miss a Spring-only task and have to wait 3 "months" before you can do it again.
  • it's pretty forgiving: you can't fail, just progress more slowly. And past a certain point most players will have more money than they know what to do with.
  • there's flexibility in what you focus on, but it's hard to completely avoid any of the main types of activity (farming, mining/combat, fishing, socialising, gathering). As I said in my previous post I managed to largely avoid fishing, also pretty early on I spent the money/resources to create sprinklers so I could stop having to remember to water things. I only really got into raising animals and making social connections pretty late and that's been ok.
  • Love interests won't get past 8 hearts (and thus progress the relationship) unless you hit on them. On the plus side taking so long to figure this out encouraged me to get to know the others better.
  • If you don't talk to people for a week their points go down.
  • asides from the romances being player gender neutral, it's a pretty heteronormative world. One of the girl love interests has a female ex but I don't know if that's because my character is female. It would be hard to play as entirely non binary, you're not gendered all the time but there are definite You Are A Girl Moments beyond pronouns.
  • what dialogue and plot there is gets pretty repetitive, though befriending more people over time adds the odd cute little cut scene. There's no overarching plot.
  • the grumpy wheelchair using old man is exactly the ableist stereotype he appears to be, and several scenes for other characters involve telling him to be less grumpy :/ He is sympathetic, at least, and has some mild character growth.
  • Check the tv for new recipes every Sunday! Repeats are on Wednesday if you miss any, and the cycle repeats entirely every 2 years.
  • Shop stock varies. The caravan on Fridays and Sundays is different every time, Robin and Pierre sell mostly the same things but their house decorations vary. There's also two unlockable shops which vary by day of the week.
  • lucky rabbits feet are kind of a pain to get, unless the algorithm's been tweaked, and you need them for the community centre. If you see them for sale, buy one.
  • Don't donate the prismatic shard or dinosaur egg to the museum until you've had the chance to duplicate them. They're useful and rare!
alias_sqbr: (up and down)
I am slowly winding down on Stardew Valley, checking in every now and then to play for a few days (15 minutes long, but you can end them early) to try and finish up the few things I want to finish but mostly done. I'm at like 150 hours played and will probably play a whole new character through at some point.

Cam installed Paralells on my Mac so i can play Windows games, and then was like "Uh...should I not have done that..." when he saw how much I was playing. He also pointed out that, for example, chopping trees sounds like popping bubble wrap and is such a satisfying sound it made him want to play and chop trees himself. There's a nice mix of things to do, with enough structure that you're not aimless but enough flexibility that if you feel like spending the whole day doing something you can.

Read more... )
alias_sqbr: pretentious quote over a seascape (naughty shell)
So I really like Stardew Valley but I hate the fishing, and the various guides I've seen aren't aimed at people who want to avoid it. So here's what I've figured out! To be updated if I figure out anything new.

Non spoilery summary:
1) Fish are useful and necessary for a bunch of non-fishing-related things most players will want to achieve, so while you can mostly ignore it you probably don't want to entirely.
2) There are vendors who sell fish and fish related products
3) Certain fish can be gotten through other non-fishing methods
4) Fishing gets much easier as your fishing level rises, and there are ways to gain fishing exp without having to actually fish.

More spoilery information under the cut, but this game doesn't really have a plot to spoil, it's just things like what rewards completing certain achievements give etc. I found out a lot of this via the official wiki, which is pretty good.
Read more... )

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