alias_sqbr: A cartoon cat saying Ham! (ham!)
[personal profile] alias_sqbr
For years, I pretended to myself that I would never take this final step. I mocked others while knowing in my heart of hearts I would one day join them. But today, at last...

I played a tabletop roleplaying game.

And it was fun.

For context I stopped making fun of roleplaying like...15-20 years ago, and was never very serious about it. But despite mostly being at peace with my flip-floppy nature part of me is glad most of the people who knew me then don't really do blogging any more. I'M SORRY MY FELLOW NERDS I WAS YOUNG AND FOOLISH.

The reason I always thought I'd hate roleplaying is
(1) I hate feeling like if I screw up a choice it will ruin everything forever, especially if it will affect other people
(2) improv acting has always made me anxious, I can act and write but not at the same time
(3) I've seen other people roleplay badly and it set off my second hand embarrassment.

It was only recently that I realised I could get around these by
(1) playing a game where the goal was an interesting story rather than winning
(2) Only actually acting when I felt like it, and otherwise describing things OOC, or discussing what I should do next with the other players
(3) assuming that if I was in the game too I would be too invested to get embarrassed, especially if noone was doing silly voices or whatever.

And so I took this approach and it worked great!

Anyway:

I joined a group that started up on a non binary discord I'm on. We decided to start with a simple GM-less campaign: a Follow heist following Roll20.

Except Roll20's voice chat didn't work for everyone so we did that over discord and just used Roll20 for the shared character sheet/game notes. Even that was kind of janky, Roll20 is not fantastic, but we got by.

We all found Follow a bit too directionless but had enough fun that we're all interested in playing again, maybe with something with a GM next time. All the other players there today had GMed before and have ideas for things they want to run, so we'll see what ends up being decided on. They're a bunch of 20 something non-binary Australian game devs on the east coast, so we have enough in common to naturally get along reasonably well. There were only 4 of us this time but another two were just busy today.

How the game played out:
Once we'd picked "heist" from the game types we then had to pick the specific kind of heist and some things making it difficult. We settled on an inconveniently huge and recognisable painting (specifically, a single huge canvas covered in uniform gold leaf)

Everyone had to create a major and minor character using a set list of types and motivations. For my main character, George, I chose to be an "unlucky criminal" motivated by "wealth"- imagining a shifty and incompetent get-rich-quick type. We then had to decide a thing our main character wanted from the main character "to our left" on the character sheet, which led to us deciding George had screwed up jobs with two of the others due to his greed, so badly that one of them was now majorly motivated by a desire for revenge upon him. Something I have learned from computer RPGs is that if I roleplay my character as a screwup, I don't get anxious about making mistakes. They just add to the veracity :D

My secondary character, Peta, was a security guard at the museum being blackmailed by one of the other characters to let the team inside.

Once that was set up we went through the steps of the heist, starting with "Break In". For each stage each character in turn ran a "scene" with the other characters to progress the plot. We all found this a bit difficult, since without a GM we were all very much making it up as we went along, trying to figure out what would be a logical next stage in a break-in that would make for a fun scene. I still had a lot of fun, and even managed a few moments of genuine improv IC dialogue, but am glad I wasn't expected to do that constantly. In the final scene George and the Inside Man character bumped into a security guard and George pretended to be a French Art Expert doing a night time survey of the architecture of the museum in advance of an exhibition.

Despite everything seeming to have gone well, the success roll said we failed and had to lose a character. So after some discussion we decided Peta got caught having left the door open and got yelled at, noone realised it was a breakin but the heist was still ruined. Peta decided it was all too much and quit, blackmail or no blackmail.

And then I was VERY tired, as was another person, since it had been 2 hours. (To be honest one reason I volunteered Peta to go was I liked the idea of having less characters to control) I'm not sure we'll continue the heist but it was still an overall very positive experience, and I look forward to more roleplaying.

Date: 2018-06-20 01:33 pm (UTC)
leecetheartist: A lime green dragon head, with twin horns, and red trim. Very gentle looking, with a couple spirals of smoke from nose. (Default)
From: [personal profile] leecetheartist
Welcome!

Date: 2018-06-20 02:01 pm (UTC)
brainwane: My smiling face, including a small gold bindi (Default)
From: [personal profile] brainwane
playing a game where the goal was an interesting story rather than winning

*lightbulb*

Wow that sounds like a great approach! Thank you for sharing your process. And I am so glad you had a good time!

Date: 2018-06-20 02:59 pm (UTC)
rdm: (Default)
From: [personal profile] rdm
Welcome aboard!

Date: 2018-06-20 04:51 pm (UTC)
ariaflame: Sombrero galaxy (Default)
From: [personal profile] ariaflame
Glad you enjoyed the experience. I know my first few times I was awkward and didn't know what I was doing, but I've been improving with time and I'm enjoying it a lot more now that I'd doing a bit more leaning in with the characters I'm playing (which I admit is due partly due to me having become a Critical Role fan and them inspiring me). The idea of having to play 2 at once though is a bit daunting. I know of roll20, but haven't used it yet. Free time, what is that? So at the moment I'm sticking to the group I'm in, though I fear I've put up my hand to GM at some point this year so I should start some prep.

Date: 2018-06-21 04:15 pm (UTC)
ariaflame: Sombrero galaxy (Default)
From: [personal profile] ariaflame
I may try TAZ again. I hit a bit that made me uncomfortable about consent issues (train) and stopped for a bit. But it certainly would have been a good place to see people just playing with their characters and realising it really doesn't matter how much of a fool you make of yourself. There's a lovely twitter thread at the moment about how these moments can be the things you remember fondly later.

Date: 2018-06-21 02:26 am (UTC)
rattfan: (Default)
From: [personal profile] rattfan
There's no escape now, you know :-) Just remember; all of us have taken out one of our own party with "friendly fire" at some point.

Date: 2018-06-25 05:01 am (UTC)
winterbird: (media - winter syndicate - arch)
From: [personal profile] winterbird
I'm so glad you enjoyed it! Especially given all the factors that could potentially have made it very unfun (such as a janky program, etc.) It makes sense it was so tiring though with like 2 hours of invested attention / storytelling / gameplay. I kind of look on in awe at people who have 6 hour D&D sessions, I had a three hour one the other day and wanted to die afterwards. Even GLEN was exhausted, lol.

Do you think you'd negotiate for a shorter session next time, even if it leaves the point hanging a bit more?

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