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First: my "Online Games: Literature, New Media, and Narrative" Coursera course is really very simplistic, I should be finding it challenging, not feeling annoyed at everyone for missing obvious points. And when the one POC in the videoed tutorial ever so gently suggested that maybe The Lord of the Rings has some troubling racial subtext the lecturer changed the subject :/ :/ Then while they happily chatted about the repeated theme of evil cripples in "To The Dark Tower Childe Roland Came" there was no suggestion that any of them saw this as anything but extra flavour to the general unpleasantness of the situation :/ :/ So...yes, let's just wallow in ancient tropes without thinking about their limitations or damaging effects. Sure.
Second: two games I was reccomended as examples of transcending the usual limitations of their genres.
In Dear Esther you wander a small island, hearing fragments of a man's story, and feel melancholy. It's like an interactive sad little art house film. The surroundings are beautifully rendered and they combine with the music and sparse narration to create a very effective sense of melancholy but there is NO PLOT. I enjoyed it to start with (it really does feel like exploring a beautiful desolate beach at dusk) but got bored by the end and didn't think the narrator's story was interesting enough to warrant a whole game. Gone Home did the "Experience a story as you wander around a setting" thing better imo, though it wasn't as pretty. But I don't tend to enjoy arty films with no plot either (or men poetically describing their pain), and a lot of other people found Dear Esther very effective. Warning: some of the content of this game could be very triggering, I don't want to spoil it so will put the specific warnings under a cut.
Ristorante Amore, on the other hand, made me angry. It would be a cute, slick, moderately well written m/f and m/m dating sim...if it weren't for the pretentious gimmick the writers chose to put over the top. It suffers pretty badly from "Not like other girls" syndrome, blatantly mocking other dating sims despite really not being all that different, and clearly thinking female characters only have value if they fit into the "~feminist~ strong female character" box (male characters of course can be much more varied. Also they get to be queer). If you can grit your teeth through all that the characters themselves are likeable enough and I did enjoy the romances, but overall the game left a bad taste in my mouth.
DEAR ESTHER SPOILERS (WARNINGS)
Dear Esther is ALL ABOUT death, depression, sickness, suicidal ideation and altered mental states. That's pretty much the whole game, plus some walking about.
Second: two games I was reccomended as examples of transcending the usual limitations of their genres.
In Dear Esther you wander a small island, hearing fragments of a man's story, and feel melancholy. It's like an interactive sad little art house film. The surroundings are beautifully rendered and they combine with the music and sparse narration to create a very effective sense of melancholy but there is NO PLOT. I enjoyed it to start with (it really does feel like exploring a beautiful desolate beach at dusk) but got bored by the end and didn't think the narrator's story was interesting enough to warrant a whole game. Gone Home did the "Experience a story as you wander around a setting" thing better imo, though it wasn't as pretty. But I don't tend to enjoy arty films with no plot either (or men poetically describing their pain), and a lot of other people found Dear Esther very effective. Warning: some of the content of this game could be very triggering, I don't want to spoil it so will put the specific warnings under a cut.
Ristorante Amore, on the other hand, made me angry. It would be a cute, slick, moderately well written m/f and m/m dating sim...if it weren't for the pretentious gimmick the writers chose to put over the top. It suffers pretty badly from "Not like other girls" syndrome, blatantly mocking other dating sims despite really not being all that different, and clearly thinking female characters only have value if they fit into the "~feminist~ strong female character" box (male characters of course can be much more varied. Also they get to be queer). If you can grit your teeth through all that the characters themselves are likeable enough and I did enjoy the romances, but overall the game left a bad taste in my mouth.
DEAR ESTHER SPOILERS (WARNINGS)
Dear Esther is ALL ABOUT death, depression, sickness, suicidal ideation and altered mental states. That's pretty much the whole game, plus some walking about.