Halfassed Hiveswap Act 1 Walkthrough
Sep. 15th, 2017 03:14 pmHiveswap Act 1 is the long awaited Homestuck point and click adventure game! It's a lot of fun and not TOO hard but I still got stuck sometimes. Also quite short! Here's a full playthrough video I used when I got stuck.
Note for anyone with bad reflexes: the vast majority of it isn't time based but one section is and I found it mildly challenging as someone with very poor hand eye coordination. Also there's some references to abusive behaviour on par with stuff in Homestuck.
Below the cut is a half remembered text walkthrough. It's just the relevant instructions, but still pretty spoilery.
*****SPOILERS*****
I haven't described all the things you can interact with that seem to have no effect but are just cool. You should totally look at all of them though, especially since they may have an effect I didn't notice!
Joey:
Get the keys from the pregnant dog doll.
Use the diary key on the diary on the desk. (I'm not sure you HAVE to do this?)
Go to the cupboard on the left and play with the light puzzle until you get the batteries.
Grab your ballet shoes and tap shoes.
Go into the hallway. Tap-dance at the box in the cupboard to get it to fall down so you can grab your flashlight.
Go up to the attic and discover it is locked.
Go downstairs to the trophy room. Grab the batteries from the universal remote.
Go through the double doors into the kitchen.
Grab the dog treats (I THINK they're in this room).
Grab the batteries from the radio. Keep going right until you see the door to the basement and go downstairs.
Keep going left until you find the pile of stuff, tap-dance at it to get to the circuit breaker.
Defeat the snake monster with dance (I forget which type)
Go back upstairs to the trophy room.
Go through the door to the study, to the right of the kitchen doors.
Feed multiple dog treats to the monster.
Pull the deer's antler.
Jude POV:
Open the locked box to get flares, and grab the flare gun from the container on the right.
Read the diagram on the upper right.
Open the drawer and put red and green marbles in the pouch.
Attach it to a pigeon. Keep attaching to pigeons.
Joey POV:
Go into the kitchen. Grab spice from the spice rack on the right hand bench and use it to defeat the monster.
Grab a cracker from the cupboard on the left middle wall. Feed it to the pigeon.
Go to the study. Put the marbles in the cat's eyes and spin the globe to get the attic key.
Monster attack! Alternate between Joey using the flashlight at the smaller monsters and jude shooting flareguns through the broken window until Joey can escape.
Joey:
Use the attic key to open the attic door.
Go to the right and pull off the cover. Use the green key.
HIVESWAP!!!
Pick up the tablet on the ground. Pick up the plans on the desk. Try operating the controls. Talk to the other dude (Xefros) until he tells you to put your fingers on the controls, letting you open the door.
Go into the next room.
Talk back and forth and explore until you have the chance to swap points of view.
Xefros:
Open your package. Go inside your respiteblock.
Use your telekenetic powers (the hand icon) on the spoons on the left hand table. Examine and then collect your tablet from the right hand table.
Go into the hallway. Maybe write down the band's name in Alternian if you see it? (I did not do this) Go into the rumpus room through the right hand door.
Use the spoon on the cuebat. Go back into the hallway then down the stairs to the kitchen.
Go left into the kitchen. Pick up the playbook. Examine the fridge, grab some grub juice.
Go back to the rumpus room and use the playbook to open the safe. Grab the sloth treats and go back downstairs.
Feed your lusus and go outside. Check out the white box.
Joey:
Talk back and forth with Xefros then go through the vent into the safe room.
Pick up the book of beasts.
Apply the green glowing cube to the door access panel on the right to get into the main room.
Try going back through the door, play a snake game picking up the alternian letters of name of the band. I didn't write it down so used trial and error, it's symbols that look a little like "LWPbbJZZ".
Go into the kitchen, open the fridge and grab the lusus milk.
Pick up the bowl from the cupboard on the right. Put the milk into the bowl. You can probably use this on the door back into the main room to distract the catdeer at this point (I wandered back and forth uselessly a bit first).
Go upstairs. Grab the hoverboard, and the vet kit on the couch in the middle of the room.
Use the hoverboard to move the drums out of the way of the stairs.
Go down the stairs back into the room with the safe. Open the door and go into the main room.
Use the vet kit on the lusus.
Ride!
Use the hoverboard to save Xefros.
Enjoy the end of the game!
Note for anyone with bad reflexes: the vast majority of it isn't time based but one section is and I found it mildly challenging as someone with very poor hand eye coordination. Also there's some references to abusive behaviour on par with stuff in Homestuck.
Below the cut is a half remembered text walkthrough. It's just the relevant instructions, but still pretty spoilery.
*****SPOILERS*****
I haven't described all the things you can interact with that seem to have no effect but are just cool. You should totally look at all of them though, especially since they may have an effect I didn't notice!
Joey:
Get the keys from the pregnant dog doll.
Use the diary key on the diary on the desk. (I'm not sure you HAVE to do this?)
Go to the cupboard on the left and play with the light puzzle until you get the batteries.
Grab your ballet shoes and tap shoes.
Go into the hallway. Tap-dance at the box in the cupboard to get it to fall down so you can grab your flashlight.
Go up to the attic and discover it is locked.
Go downstairs to the trophy room. Grab the batteries from the universal remote.
Go through the double doors into the kitchen.
Grab the dog treats (I THINK they're in this room).
Grab the batteries from the radio. Keep going right until you see the door to the basement and go downstairs.
Keep going left until you find the pile of stuff, tap-dance at it to get to the circuit breaker.
Defeat the snake monster with dance (I forget which type)
Go back upstairs to the trophy room.
Go through the door to the study, to the right of the kitchen doors.
Feed multiple dog treats to the monster.
Pull the deer's antler.
Jude POV:
Open the locked box to get flares, and grab the flare gun from the container on the right.
Read the diagram on the upper right.
Open the drawer and put red and green marbles in the pouch.
Attach it to a pigeon. Keep attaching to pigeons.
Joey POV:
Go into the kitchen. Grab spice from the spice rack on the right hand bench and use it to defeat the monster.
Grab a cracker from the cupboard on the left middle wall. Feed it to the pigeon.
Go to the study. Put the marbles in the cat's eyes and spin the globe to get the attic key.
Monster attack! Alternate between Joey using the flashlight at the smaller monsters and jude shooting flareguns through the broken window until Joey can escape.
Joey:
Use the attic key to open the attic door.
Go to the right and pull off the cover. Use the green key.
HIVESWAP!!!
Pick up the tablet on the ground. Pick up the plans on the desk. Try operating the controls. Talk to the other dude (Xefros) until he tells you to put your fingers on the controls, letting you open the door.
Go into the next room.
Talk back and forth and explore until you have the chance to swap points of view.
Xefros:
Open your package. Go inside your respiteblock.
Use your telekenetic powers (the hand icon) on the spoons on the left hand table. Examine and then collect your tablet from the right hand table.
Go into the hallway. Maybe write down the band's name in Alternian if you see it? (I did not do this) Go into the rumpus room through the right hand door.
Use the spoon on the cuebat. Go back into the hallway then down the stairs to the kitchen.
Go left into the kitchen. Pick up the playbook. Examine the fridge, grab some grub juice.
Go back to the rumpus room and use the playbook to open the safe. Grab the sloth treats and go back downstairs.
Feed your lusus and go outside. Check out the white box.
Joey:
Talk back and forth with Xefros then go through the vent into the safe room.
Pick up the book of beasts.
Apply the green glowing cube to the door access panel on the right to get into the main room.
Try going back through the door, play a snake game picking up the alternian letters of name of the band. I didn't write it down so used trial and error, it's symbols that look a little like "LWPbbJZZ".
Go into the kitchen, open the fridge and grab the lusus milk.
Pick up the bowl from the cupboard on the right. Put the milk into the bowl. You can probably use this on the door back into the main room to distract the catdeer at this point (I wandered back and forth uselessly a bit first).
Go upstairs. Grab the hoverboard, and the vet kit on the couch in the middle of the room.
Use the hoverboard to move the drums out of the way of the stairs.
Go down the stairs back into the room with the safe. Open the door and go into the main room.
Use the vet kit on the lusus.
Ride!
Use the hoverboard to save Xefros.
Enjoy the end of the game!