Who knew this was going to be a series?
Some preliminary thoughts about interactive stories
Notes for Interactive Storytelling panel
There are a lot of tools and communities depending on what you're into. I have not tried all of these personally, and am largely summarising Choice-based Narrative Tools: inklewriter (and there are even more in her sidebar). The only ones I've tried personally are StoryNexus and Ren'py.
Gamebook eg Choose Your Own Adventure: Text editor :D
Visual Novels:
Ren'py The structure tends to be branches + stats. Some of the "text" tools do allow images and music, but Ren'py is the only one I know of that is designed specifically for games that use them.
Popular tools for making Text Adventures (not sure how they fit into the categories below):
Inform 7 Powerful tool for creating downloadable text based games. Has a very large community.
Twine Less powerful afaict but produces a webpage.
Qualities/storylets (repeated little quests that change over time based on stats):
Varytale (in closed beta)
StoryNexus I found this pretty easy to get started with but unsuited to my writing style. Allows a small amount of image/style customisation.
RPG-esque branches plus stats:
ChoiceScript Hard to use but powerful?
Undum
Inklewriter Not very powerful but easy to use, apparently.
AI:
Versu Characters are all simple AIs which interact in organic ways. Developer tools not released yet but it looks interesting! EDIT: Now defunct :(
Some preliminary thoughts about interactive stories
Notes for Interactive Storytelling panel
There are a lot of tools and communities depending on what you're into. I have not tried all of these personally, and am largely summarising Choice-based Narrative Tools: inklewriter (and there are even more in her sidebar). The only ones I've tried personally are StoryNexus and Ren'py.
Gamebook eg Choose Your Own Adventure: Text editor :D
Visual Novels:
Ren'py The structure tends to be branches + stats. Some of the "text" tools do allow images and music, but Ren'py is the only one I know of that is designed specifically for games that use them.
Popular tools for making Text Adventures (not sure how they fit into the categories below):
Inform 7 Powerful tool for creating downloadable text based games. Has a very large community.
Twine Less powerful afaict but produces a webpage.
Qualities/storylets (repeated little quests that change over time based on stats):
Varytale (in closed beta)
StoryNexus I found this pretty easy to get started with but unsuited to my writing style. Allows a small amount of image/style customisation.
RPG-esque branches plus stats:
ChoiceScript Hard to use but powerful?
Undum
Inklewriter Not very powerful but easy to use, apparently.
AI:
Versu Characters are all simple AIs which interact in organic ways. Developer tools not released yet but it looks interesting! EDIT: Now defunct :(
no subject
Date: 2013-03-22 04:00 pm (UTC)no subject
Date: 2013-03-24 05:44 am (UTC)no subject
Date: 2013-03-23 09:57 am (UTC)One of the interesting aspects is that it's designed so you can specify the game using actual sentences, like "The Library is a room. In the Library is a book." -- in fact that there is a grammatically-complete, compilable game in I7, though admittedly a very short and rather boring one, with no endings.
Also I seem to vaguely recall that I7's distribution builder is capable of doing webpages as one of its options these days.
When I was last giving a lot of attention to the text adventure community (which was before Twine was really a thing), the main alternatives to Inform were TADS, Hugo, and ADRIFT. TADS is powerful, and has resulted in some really nice games, but is definitely a programming language, the kind best left to people who don't mind having to remember the difference between "x = 1" and "x := 1". The other two I don't have any experience of.
no subject
Date: 2013-03-24 05:44 am (UTC)no subject
Date: 2013-03-24 11:42 am (UTC)no subject
Date: 2013-03-26 10:58 am (UTC)