alias_sqbr: the symbol pi on a pretty background (Default)
[personal profile] alias_sqbr
I just finished Guitar Hero (the original, from the video store) on medium setting. In like 3 days!

To put this in perspective: I don't think I have ever finished any computer game that involved manual dexterity/hand eye coordination on a non-easy setting before. And even the ones that have an easy setting tend to challenge me a fair bit. Heck, about the only genre of game that I can get through without cheats/walkthroughs/excessive leveling etc is word games.

I still haven't finished "Portal". I'm fine right up until they introduce things that shoot at you, and then the puzzle solving part of my brain curls into the foetal position wailing "Can't think! Robots will shoot me!"

Anyway, if it turns out this version of the game is actually really easy? Don't tell me. I am happier in my blissful ignorance, at least for the moment :)

Date: 2008-12-11 01:06 pm (UTC)
From: [identity profile] maharetr.livejournal.com
"Can't think! Robots will shoot me!" Yes! That!

I'm curled up near the rocket launcher going "ohshit" presently. And when I say presently I mean a month or two :P

Date: 2008-12-11 01:06 pm (UTC)
From: (Anonymous)
"This version" as in the original Guitar Hero?

You have nothing to worry about, let me and the ten thousand others who can't pass easy assure you that it is not any easy game, least of all in any of the non-easy stages. :-/

Yay, you! (c:

Date: 2008-12-11 01:27 pm (UTC)
From: [identity profile] thanners.livejournal.com
Also, Portal was kinda nice that I had the option of being able to sit behind a wall/crate carefully, think for a bit, and slowly get through the levels where things shot back at me, carefully avoiding their lines of sight and knocking things out one by one.

And that I had the option of trying to race through the levels afterwards trying to use as many "tricks" as possible. (c:

Mmm. I really wanna go back and play that, now.

Date: 2008-12-11 01:37 pm (UTC)
From: [identity profile] firvulag.livejournal.com
Congratulations !

I'm not quite the same with the manual dexterity thing, and haven't played portal so can't compare there. I do have issues with certain types of games though and am quite happy at my achievements when I get somewhere new in one of them.

Date: 2008-12-11 04:18 pm (UTC)
From: [identity profile] volandum.livejournal.com
Yay!

Does RTS require dextrity/coordination if you get to pause?

Date: 2008-12-11 11:33 pm (UTC)
From: [identity profile] volandum.livejournal.com
Real time strategy. I think you could probably do turn-based strategy, but there's little speed element to that.

Date: 2008-12-14 05:27 pm (UTC)
From: [identity profile] volandum.livejournal.com
What reasons are those?

Date: 2008-12-15 10:48 am (UTC)
From: [identity profile] volandum.livejournal.com
I see! Is this even given perfect knowledge? Would you like a game of chess?

Date: 2008-12-15 11:37 am (UTC)
From: [identity profile] volandum.livejournal.com
Um, what's the usual definition? My Google skills are being inadequate today.

I want to do this by stats - information on decisions conditioned on the game state (i.e. no conditioning at all) is the same as those stats conditioned on the information available to any of the players. I'm not sure whether this is the same as being able to reconstruct the entirety of the game state from any player's knowledge.

Date: 2008-12-15 11:38 am (UTC)
From: [identity profile] volandum.livejournal.com
Okay, I think that was a stupid approach. Wiki just says can discover the game state.

Date: 2008-12-17 02:38 pm (UTC)
From: [identity profile] volandum.livejournal.com
I see! I try not to guess what people'll do if I can, reckoning that I can always find out at any point, and also that lots of options are going to be heavily dominated.

Date: 2008-12-12 10:19 am (UTC)
From: [identity profile] volandum.livejournal.com
I fail at shooters - if the 3-D environment and need to control my character from an approximately first-person-view doesn't get me the motion sickness does.

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