Game idea from a dream I had last night
Jun. 18th, 2015 11:49 amThe structure is like Magnolia or Pulp Fiction: a series of somewhat disconnected scenes with different characters that all add up to a coherent interconnected story.
At the start you wander around as the starting character and have the chance to talk to different people/do different things. At some point you trigger a cut scene/scene change etc, and there are multiple different ways to do this.
The game then switches to a new character with a different point of view, possibly even a flashback. This is chosen to connect to whatever scene you triggered last time. The game keeps switching between scenes, each scene chosen to connect with the story/plotlines created thus far. There will be scenes/plotlines that show up in every game but in different orders depending on the player's choices, and others that only show up in some games.
A simple example:
A1: You start out as character A, and can talk to B or C.
A2: something happens to continue A's plot
A3: something happens to continue A's plot
B1: Flashback to B's past where we play as B
B2: continuation of B flashback
C1: we flash to an assassin coming to murder C, play as the assassin
C2: Assassin plot continues
AC: Scene involving C and A
AB: Scene involving B and A
ABC: Assassin attacks, A, B and C defeat it. Everyone's arc is finished.
We always start with A1. If the player chooses to talk to B, the order would be:
A1 B1 A2 B2 AC C1 A3 C2 ABC
If they talk to C it would be:
A1 C1 A2 C2 AB B1 A3 B2 ABC
But with more continued player choice. Maybe some random plotlines that only show up sometimes, too.
I am still pretty sleepy so I hope this makes sense. Needless to say the version in my dream was fairly incoherent and silly. I can see a bunch of ways this could be difficult to implement and make enjoyable, but it's interesting to ponder. If any of you have encountered games anything like this I'd be curious to hear about them!
At the start you wander around as the starting character and have the chance to talk to different people/do different things. At some point you trigger a cut scene/scene change etc, and there are multiple different ways to do this.
The game then switches to a new character with a different point of view, possibly even a flashback. This is chosen to connect to whatever scene you triggered last time. The game keeps switching between scenes, each scene chosen to connect with the story/plotlines created thus far. There will be scenes/plotlines that show up in every game but in different orders depending on the player's choices, and others that only show up in some games.
A simple example:
A1: You start out as character A, and can talk to B or C.
A2: something happens to continue A's plot
A3: something happens to continue A's plot
B1: Flashback to B's past where we play as B
B2: continuation of B flashback
C1: we flash to an assassin coming to murder C, play as the assassin
C2: Assassin plot continues
AC: Scene involving C and A
AB: Scene involving B and A
ABC: Assassin attacks, A, B and C defeat it. Everyone's arc is finished.
We always start with A1. If the player chooses to talk to B, the order would be:
A1 B1 A2 B2 AC C1 A3 C2 ABC
If they talk to C it would be:
A1 C1 A2 C2 AB B1 A3 B2 ABC
But with more continued player choice. Maybe some random plotlines that only show up sometimes, too.
I am still pretty sleepy so I hope this makes sense. Needless to say the version in my dream was fairly incoherent and silly. I can see a bunch of ways this could be difficult to implement and make enjoyable, but it's interesting to ponder. If any of you have encountered games anything like this I'd be curious to hear about them!